Tempest over Mage: The Awakening

For those of you who give a damn, White Wolf’s newest World of Darkness game, Mage: The Awakening, hit stores this week. There’s all sorts of debate and discussion going on, some of it rather heated.

For example, this thread over on RPGnet. The main point of contention seems to be the existence of “Atlantis” as a major part of the Awakened mythic history. One poster in particular is of the opinion that this piece of information, coupled with other bits and pieces in the text, gives the game a strong Euro-centric slant — so strong, in fact, that it invalidates any non-Western occult tradition.

The Atlantis thing has caused problems since it was first revealed in the spoliers White Wolf released over the summer. Using an existing piece of mythology (like Atlantis) can add levels of resonance to an artistic work that a wholly original construct could never bring to the ballgame. The danger you face when co-opting mythologies for your own purpose is that your audience may bring all sorts of unintended personal resonance — and those mental affiliations may alienate a porton of your audience.

I’m reminded of the furor raised in the circles of Xena fandom I was involved with back when the latter seasons of the show were airing — particularly the “Christian” story arc during the tail end of season four and the beginning of season five. I even wrote an article on the subject (Closer to God). I didn’t think it was a big deal there, and I don’t think it’s a big deal in Mage: The Awakening.

Of course, it may be that my position as a priviliged child of western mythic tradition prevents me from feeling the pain of those whose cultural heritage is somehow slighted in the latest White Wolf rulebook. Perhaps the symbology chosen for the game is so closely aligned with my own inner symbology that I can’t recognize or appreciate the disconnect felt by those who don’t share that symbology.

I take a rather Campbellian view of myth, however. Symbols are just that — symbols — and while the exact image may vary from culture to culture and myth to myth, they generally represent something common to the human experience (whatever cultural tradition you come from). The important thing is not to get hung up on the symbol itself, but rather what the symbol represents.

Atlantis may not have been the wisest choice to go with, but what symbol could you have chosen that generates the same sort of mythically appropriate resonance? If you don’t choose one, you risk diluting your thematic emphasis so much that it becomes meaningless, and that much harder for people to plug into. You need to write to your audience, and the primary audience for White Wolf’s games are westerners. It may not be terribly politically correct, but it makes a certain amount of sense to me.

I haven’t read the book to see how narrow the focus really is, but I can’t help but feel that there’s plenty of room for expansion into other mythic traditions and modes of thought.

Church of the Flying Spaghetti Monster

If you haven’t heard, there is a proposal before the Kansas School Board to give Intelligent Design (ID) theory equal time to Evolution in the state science curricula. The problem with this (at least, as I see it) is that ID theory uses the worst kind of ontological pseudo-science to justify its existence.

(Not that I don’t believe in the creation of the universe by a higher being of some sort, it’s just I don’t think ID theory properly falls under the umbrella of present-day science.)

Anyhow, as a response to this, a guy in Oregon has drafted a letter to the Kansas School Board demanding that if ID theory gets time in state science classes, his theory (which is just as valid as ID theory) should get time as well.

He believes that the universe was created by the Flying Spaghetti Monster. Bask in his noodly greatness!

Player’s Compendium PDF available!

Very quick note here, because I am knackered after my sister’s wedding this past weekend. It was a good time, but the tale of that will have to wait for another day.

I would like to announce that the PDF version of the Earthdawn Player’s Compendium is available from Drive-Thru RPG! Here’s a direct link for you…

Player’s Compendium PDF.

This means that the print version should be available in about 2-3 weeks (assuming it all looks good). Stay tuned for further updates!

New Earthdawn novel!

Hey all. Over at Lost Earthdawn, they have started taking pre-orders for Scars, the first part of Caroline Spector’s Immortals trilogy. The third part, Worlds Without End, was released as a Shadowrun novel about ten years ago.

The first two parts (Scars and Little Treasures) were never released in English — only in one or two foreign-language translations (German and, I think possibly French). It’s nice to see the first two books finally seeing the light of day, and I encourage you to support their release, and spread the word around that they are finally available!

(Lost Earthdawn has no relation to, or connection with RedBrick Ltd. and our Earthdawn Classic efforts. They are in the same setting, though, and we want to encourage the renaissance of the Earthdawn line.)

Earthdawn PDF Books

We’ve recently finished up some more PDF reprints of FASA-era Earthdawn books. They are available through Drive-Thru RPG. Here are direct links to the products currently available:

Arcane Mysteries of Barsaive
Denizens of Earthdawn, Volume I
Denizens of Earthdawn, Volume II
Horrors
Magic: A Manual of Mystic Secrets
Mists of Betrayal

In other news, we’re putting the finishing touches on the Earthdawn Player’s Compendium. James is finishing up the index and internal page references, and then its off to be approved by Ross Babcock at FASA. Once he gives the okay, we send it to Booksurge… and a couple of weeks later it is available!

Here’s the tentative plan for the release. We plan on having a PDF version of the rules available shortly after Ross gives his okay, with the hardcopy available to be ordered about two-three weeks later. At this point, it looks like the hardcopy won’t actually be available until early September — but for those of you who can’t wait to see the new book, it will probably be online in August.

Visit our official website — www.earthdawn-classic.com for the latest information on release dates.

Origins Seminar Transcript

Well, after a bit more work than I had originally thought (I’m such a perfectionist sometimes), the transcript for the Future of Earthdawn seminar is up. It’s broken into three parts.

Part One is an introduction of the people involved, a peek at the books themselves, and an overview of what our plans are for the next few products.

Part Two describes the publishing model and business plane we’re using, as well as a bit of history with regards to how this all came about.

Part Three is the wrap-up, with general Q&A, as well as a few other semi-random tidbits.

Enjoy the inside info, and feel free to visit the Earthdawn Classic Website and post your comments or questions on the forums!

Home at last

A few hours of travel, and I’m back in the Maine woods. I’m pretty wiped out — I took a nap this evening, and I’m going to be crashing out here in just a few minutes to try and get caught up on some sleep before I head back to work tomorrow.

I’ll post a more detailed update in a couple of days, once I get my notes organized. I’ve also got a bunch of pictures that never made it into the blog, and I plan to make a gallery page to display them.

It was (as I think I’ve said before) a wonderful experience, and one I hope to repeat at some point in the near future.

Now, if you’ll excuse me, my bed is calling!

It’s over

Origins has come to a close. Quite frankly, I’m wiped out. A more complete report will have to wait until tomorrow or later this week. Right now, James, Dammi, and I are going to eat a pizza, pack our bags, and crash out in preparation for our flights home.

It was a lot of fun, we met a lot of great people, and learned quite a lot. This convention has opened my eyes to the ‘realities’ of the RPG industry, and I fell pretty safe in saying the same for the other guys.

So… off to pack, eat, and go to bed. I’ll catch up with you all soon.

Day Four

We slide wearily into the last day of Origins. It’s been a blast so far — I’ve met a bunch of people (somem of whom I’ve known for years, but never met face to face).

The plan for today is to hit the dealer room, see what deals and specials there are, and then play a massivve round-robin Earthdawn game (the brainchild of Tiffany Ragland). We have several GMs, and we’re each going to run for 45-minutes to an hour, and then swap off the adventure plot with the next person in line.

It’s bound to be interesting.

Well, I need to get going, get some breakfast, and make a character for this thing. Tiffany is expecting us.

The con wraps up early tonight… so I will more than likely post a big wrap-up this evening (assuming I don’t just crash and burn in bed).